description About
Join John Linneman and talented coder Gabriel Morales discuss Sega's almost legendary 'Blast Processing', what it actually was, how it worked and why it never actually appeared in any Genesis/ Mega Drive games - nope, not even Sonic 2.
Info
- verified Status: Returning Series
- person By: John Linneman
- calendar_month Release Date: 2019-03-31
- video_camera_front Companies Eurogamer, Digital Foundry
- tag Season: Season 4
- timer Episode Runtime: 13 Mins
- star Rating: 0 / 10
- visibilityViews:
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Gabriel Morales
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